You can activate the army with the chip and lie to Caesar about the generators with no bad consequences. If you don’t want to break the House questline, DON’T blow up the generators. House has likely already asked you to activate his Securitron army with the Platinum Chip for the second part of “The House Always Wins”. During the first part of “Render unto Caesar”, while going into the bunker under the Fort, Caesar will ask you to detonate the generators, while Mr. The other is also pretty straightforward. You can accept those missions - just don’t complete them. Yes Man asks you to do it during “Wild Card: Change in Management”, Caesar asks during the second part of “Render unto Caesar”, and the NCR will ask it during the third part of “For the Republic, Part 2” (after dealing with the Omertas). Every other faction eventually comes to the point where they will ask you to kill good old Housey, but, if you want to actually keep working with him, fight that urge. He only has two, and both are pretty obvious.Īctually, one is extremely obvious. House’s breaking points are the most straightforward of all the breakable factions. Even if you shoot him right in the face-screen, he’ll just hop into another Securitron and roll on over to you for more abuse.ĭoing HIS storyline CAN break other factions, though, so pay attention to those summaries below before charging ahead with Yes Man. Do whatever you want, whenever you want, to whomever you want, and this plucky little sycophant will just keep on smiling. Yes Man is by far the easiest to discuss because, put simply, you just can’t break his questline. We’ll go through the factions from least to most complicated. As such, what follows is a description of each faction’s breaking points, followed by a final summary of exactly how far you can go in the game without breaking ANY major faction’s quests. What makes things even MORE confusing is that the breaking point for each faction is different.
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They don’t like sharing you with the other major factions, and thus there are points in the game - what we’re going to call “breaking points” - that will irretrievably ruin your chance to work with a particular faction any more, permanently cutting you off from their questline and ending. The tricky part is that factions in New Vegas tend to be jealous.